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3DsMax

Raytrace Material 3ds Max

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In the following steps, you will learn how to use the Raytrace material to create reflections in a scene with a fruit still-life arrangement. 1. Open the Slate Material Editor and select a sample slot. In the Material/Map browser, select Material aStandard and drag Raytrace into the View Area. Double-click ...

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safe Frame 3ds Max

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To help make sure the action of your scene is contained within a safe area on standard-definition TV screens, you can enable the Safe Frame view. In the Camera viewport, right-click on the General Viewport Label menu ( ) and choose Configure Viewport from the bottom of the menu. In ...

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Clipping Planes 3ds Max

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In a huge scene, you can exclude or clipthe geometry that is beyond a certain distance by using clipping planes. This helps minimize the amount of geometry that needs to be calculated. Each camera has a clipping plane for distance (far range), as shown in Figure 15.11 (right image), and ...

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Animating a Camera 3ds Max

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Camera animation is done in the same way as animating any object. You can animate the camera or the target or both. You can also animate camera parameters such as Lens or FOV. 1. In the scene you just worked in, select the camera. 2. Move the Time slider to ...

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talk Is Cheap 3ds Max

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The best way to explain how to use a camera is to create one, as in the following steps: 1. Set your project to the Rendering Scene Files project you have downloaded to your hard drive from this book’s web page. Open the ArchModel_Render_Start.maxscene file in the Arch Model Filesfolder ...

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using Cameras 3ds Max

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A camera’s main feature is the lens,which sets the focal lengthin millimeters and also sets the field of view(FOV), which determines how wide an area the camera sees, in degrees. By default, a 3ds Max camera lens is 43.456mm long with an FOV of 45 degrees. To change a lens, ...

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Cameras 3ds Max

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3ds Max cameras, as shown in the Perspective viewport in Figure 15.7, capture and output all the fun in your scene. In theory, 3ds Max cameras work as much like real cameras as possible. FIguRe 15.7 A camera as seen in the Perspective viewport The camera creates a perspective through ...

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Rendering the Bouncing Ball 3ds Max

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Seeing is believing, but doing is understanding. In this exercise, you will render the Bouncing Ball animation from Chapter 5, “Animating a Bouncing Ball,” to get a feel for rendering an animation using the 3ds Max program. Just follow these steps: 1. Set your Project folder to the Bouncing Ball ...

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Render Processing 3ds Max

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When you click the Render button in the Render Setup dialog box, the Rendering dialog box shown in Figure 15.4 appears. This dialog box shows the parameters being used, and it displays a progress bar indicating the render’s progress. You pause or cancel the render by clicking the appropriate button. ...

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Rendered Frame Window 3ds Max

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When you click the Render button in the Render Setup dialog box, the Rendered Frame window opens, as shown in Figure 15.3. FIguRe 15.2 The Render Output File dialog box defines how the render saves to disk. FIguRe 15.3 The Rendered Frame window rendering Setup 321 The Rendered Frame window ...

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