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standard Materials 3Ds Max

Standard materials typically use a four-color model to simulate a surface of a “single” color reflecting many colors. The four colors are known as the material’s color components. Ambient color appears where the surface is in shadow, diffuse color appears where light falls directly on the surface, specular color appears in highlights, and filter color appears as light shining through an object. Along with the color components, there are parameters that control highlights, transparency, and self-illumination. Some of these parameters are different depending on the shader you are using. With the Standard material you can imitate just about any surface
type you can imagine, as shown in Figure 10.2.


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