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Tag Archives: 3ds Max material

Photometric Light Parameters 3ds Max

Now let’s look in the Command panel at the photometric light’s Intensity/Color/Attenuation rollout for the 75W light, as shown in Figure 16.19. exposure controls adjust output levels and the range of colors of a rendering. these controls are similar to real-world film exposure settings on a physical camera.  FIguRe ...

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Multi/sub-object Materials and Arch & design 3ds Max

By using the Multi/Sub-Object material and dragging the individually created materials to the selected polygons, you can use the same technique for the window that you used in Chapter 10. The difference now is you will use the Arch & Design material instead. The window is divided into two materials: ...

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Advanced group 3ds Max

The Advanced group of settings gives you access to additional ways of controlling the quality of your Final Gather renders. Some are described next in brief. You should experiment with different settings as you gain more experience with Final Gather to see what settings work best for your scenes. Noise ...

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mental ray sampling Quality 3ds Max

Once the mental ray Renderer is enabled, click the Renderer tab in the Render Setup dialog box. The following is a brief explanation of the render settings most useful for you in your work. Under the Sampling Quality rollout, shown in Figure 16.3, are the settings that let you control ...

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Raytrace Mapping 3ds Max

You can apply raytracing only to a specific map; you can’t apply it to the entire material. In this case, you will assign a raytrace map to the Reflection map channel of a material to get truer reflections in the scene and at a faster render time than when using ...

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Clipping Planes 3ds Max

In a huge scene, you can exclude or clipthe geometry that is beyond a certain distance by using clipping planes. This helps minimize the amount of geometry that needs to be calculated. Each camera has a clipping plane for distance (far range), as shown in Figure 15.11 (right image), and ...

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using Cameras 3ds Max

A camera’s main feature is the lens,which sets the focal lengthin millimeters and also sets the field of view(FOV), which determines how wide an area the camera sees, in degrees. By default, a 3ds Max camera lens is 43.456mm long with an FOV of 45 degrees. To change a lens, ...

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Render Processing 3ds Max

When you click the Render button in the Render Setup dialog box, the Rendering dialog box shown in Figure 15.4 appears. This dialog box shows the parameters being used, and it displays a progress bar indicating the render’s progress. You pause or cancel the render by clicking the appropriate button. ...

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Light Lister 3ds Max

If several lights are in your scene and you need to adjust all of them, selecting each light and making one adjustment at a time can become tedious. This is where 3ds Max Light Lister comes in handy. Accessed through the main menu bar by choosing Tools aLight Lister, this ...

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Adding shadows 3ds Max

Now you need some shadows in the scene: 1. Select the Sunlight light, and from the Modify panel, open the General Parameters rollout; in the Shadows section, check the box to enable shadows. Select Shadow Map from the drop-down menu. Doing so turns on Shadow Map Shadows for this light. ...

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